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General

1.  RINGS

  • must be 20'x 20' (matted for safety reasons) for both forms/sparring.

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2.  FINAL DECISIONS

  • are made by an Arbitrator â€‹

  • Exceptions Rule: Judges and Arbitrators, with Promoter approval, may modify rules in unforeseen circumstances affecting fairness (e.g., technology glitches, interference, anomalies disadvantaging a competitor).

  • A competitor or player representative must lodge their protest at the appropriate time described by respectively and calmly gaining the attention of the center official and asking for a conference and potentially calling in an arbitrator

  • A protest must be lodged during the sparring match/forms division and before final scores are given if it is regarding the following:
    I. An improper application of the rules by an official, competitor or Player Representative.
    II. An injury to a player not noticed by the Center Official.
    III. A fact-based concern that the score, as posted, by the scorekeeper is incorrect

  • The arbitrator will have final say in the ruling. 

 

3.  JUDGES

  • 3 judges are located at the front of the ring.

  • Maximum Deviation:

    • The scoring system automatically recognizes the middle score (for example, a 9.92, 9.96 and a 9.95 – the 9.95 is the middle score) and adjusts the other two scores to .02 from the middle score if appropriate. In the previous example, the 9.92 is upgraded to 9.93.

 

  • Scoring:

    • Black Belts: 9.90 - 10.0

    • Under Belts: 9.90 - 10.0

    • 2-Point Deviation Rule: A judge’s score cannot be more than 0.2 off from the middle score.

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  • Scoring Procedure:

    • Judges score after seeing all competitors in their weapon/form division.

    • Each competitor receives only one score per division, per judge. (Judges will not repeat scores.)​

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4.  AGE REQUIREMENT

  • Competitors compete at their age as of January 1st of the year.

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5. Belt Rank​

  • Competitors must wear the correct colored belt for their division:

    • Beginner: White, Yellow, Orange

    • Intermediate: Green, Blue, Purple

    • Advanced: Red, Brown

  • Black Belts cannot compete in an Under Belt division.

  • Competitors may compete up in rank but must remain at that rank for the entire WSKL season.

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Forms/Weapons

1.  RELATIVE SCORING

  • Scores reflect placement within the division, not a fixed standard.


2.  TIME LIMIT

  • Form begins when the competitor bows into the ring and ends on their final bow to the judges. 

  • No time limit for forms.

 

2a. EXTREME/MUSICAL FORMS

  • Music is allowed only in musical divisions.

  • Competitors may add music to their grand championship performance but must execute the form/style they won their division with.

    

2b. WEAPONS 

  • No restarts for weapon drops.

  • A drop results in a 0.05 deduction only if the competitor finishes their form.

  • A second drop leads to disqualification.

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2c.  CREATIVE FORMS/CREATIVE WEAPONS 

  • Allowed: Spins over 360°, butterfly kicks, forward rolls, and splits.

  • Not Allowed: Inverted moves (e.g., cartwheels, corks, touchdown raiz).

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​2d. TRADITIONAL FORMS

  • There is no limit for the number of yells in traditional forms. There are not requirements or restrictions on kick height in traditional forms.

 

2e. BLACK BELT/UNDER BELT TRADITIONAL                                    FORMS/WEAPONS

  • It may be any school traditional form.  Same for traditional weapons.  No releases for weapons.​

 

3. ORDER OF COMPETITORS 

  • Determined by random draw using a system like Uventex or physical methods (cards/chips).

 

4.    RESTARTS 

  • Allowed only for beginner open forms, without deductions.

  • No restarts for Intermediate, Advanced, or Black Belt divisions.

 

5. MUSIC PLAYERS 

  • WSKL provides music boxes. Competitors may bring their own, ensuring compatibility.

  • Competitors are encouraged to have a dongle to play their music.

6. SPLITTING DIVISIONS

  • All divisions will be split divisions at 10 competitors.

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Team Forms/Demonstrations

  • Team Forms: 2-4 members.

  • Demo Teams: 5-15 members.

  • 60% of the original team must be present for points to count.

  • Under Belt teams cannot include Black Belts; Black Belt teams may include Under Belts.

  • Forms may include empty hand, weapons, or both.

  • Competitors can enter both Team Form Divisions but only compete on one team per division.

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Point sparring

1. JUDGES

  • Three judges: 1 center, 2 side judges.

  • Only the center judge starts/stops action.

  • Side judges may signal readiness to score.

  • Judges are responsible for checking/enforcing proper gear and attire.

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2. SAFETY EQUIPMENT

  • Required: Mouthpiece, groin cup (males), hand, shin, foot gear, headgear.

  • Recommended: Elbow pads, face shields, and chest protectors for all sparring competitors.

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3. MATCH LENGTH

  • Elimination Matches: 2 minutes or until a competitor reaches a 10-point lead.

  • Overtime: First to score wins (sudden death).

  • Grand Champion Matches: 1 round of 2 minutes; must win by 2 points.

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4. POINT VALUES

  • 1 Point: Legal hand techniques, kicks to the body.

  • 2 Points: Kicks to the head, jump spin kicks to the body.

  • 3 Points: Spinning kicks to the head.

  • Penalty Points: 1 point per infraction.

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5. LEGAL AND ILLEGAL TARGETS

  • Legal: Head, face, side of neck, ribs, chest, abdomen, collarbone, kidneys.

  • Illegal: Spine, back of neck, throat, groin, legs, upper back.

  • Non-Target: Hips, shoulders, buttocks, arms, feet.


6. LEGAL AND ILLEGAL TECHNIQUES

  • Legal: Controlled Sport Karate techniques.

  • Illegal: Headbutts, hair pulls, bites, scratches, elbows, knees, eye attacks, ground fighting, excessive grabbing, slapping, uncontrolled techniques, throws, takedowns, spinning backfists, unsafe techniques.

  • Cartwheel kicks are not allowed.

  • A “lead front hand” is not a scoring technique. (e.g., backfist to the body.)

 

7. CONTACT LEVELS

  • Light Touch: No visible movement.

  • Moderate Touch: Slight target movement.

  • Excessive Contact: Visible reactions (e.g., head snap, knockdowns).

  • Points are only awarded for light to moderate contact. Excessive contact may result in a warning, penalty point, or immediate disqualification.


8. PENALIZATION

  • Methods of Penalization:

    • Verbal warning → -1 point → Disqualification.

    • Severe infractions may warrant immediate penalty points without warnings.

  • Causes for Penalization:

    • Attacks to illegal or non-target areas.

    • Use of illegal techniques.

    • Avoiding combat by running or falling.

    • No warnings for running or falling; each infraction results in a penalty point.


9. OUT OF BOUNDS/DOWN OPPONENT

  • A competitor is out if both feet leave the boundary.

  • In-bounds competitors may score on an out-of-bounds opponent before a match stoppage, at the center judge's discretion.

  • Running/Falling to Avoid Fighting: Opponent is awarded 1 point per infraction.

  • A competitor is considered "down" if:

    • One or two hands touch the ground.

    • A knee or hip touches the ground.


10. DELAY OF COMPETITION

 A competitor will be determined to be delaying the competition for any of the following: 

a) A competitor arrives at the ring without the proper equipment.
b) A sparring match is ready to start, and the competitor is delaying his/her entry into the ring.
c) A competitor is not present when the match is called to the ring. The center official will declare a one-minute warning for the competitor to comply with the competition rules. 

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The center official may keep the time him/herself or request that the time be kept by the scorekeeper. If the competitor fails to comply within the one-minute time, a one-point penalty will be accessed. Additional penalty points will be accessed for each additional minute until a total of three penalty points is attained at which time the competitor will be disqualified from the match.

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padded sword fighting

1. JUDGES

  • Three judges: 1 center, 2 side judges.
     

2. SAFETY EQUIPMENT

  • Required: Mouthpiece, hand gear, headgear.

  • 17 and under must wear face shields and chest protectors.

 

3. MATCH DURATION

  • 2-minute matches.

  • Match will end early in the case of a 10 point advantage. 

  • Sudden death if tied.


4. SCORING

  • Majority vote from judges.

  • 1 Point: Any sword strike to legal areas.

  • No excessive face contact.

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© 2018 by WSKL

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